![]() The main damage dealer is the Shield of fury and the most amount of damage is being dealt during Holy rotation where you want the target to be Blind (Zmonk/Shield Glare), immobilized (Remember bosses are immune to this cc effect) or stunned (Zbarb/Zmonk). For pushes i recommend indestructible since death on RG drops your stacks of Shield of fury just like Bone ringer. ![]() Since in Diablo 3 much like the original Diablo every single element can be blocked therefore by having 50% block chance from provoke and base block chance we have a very high chance to proc Insurmountable and gain fury. Many bosses have affixes that have a very high tick rate (Proc coefficient just for the sake of the argument) like Blighter, Choker with the Poison Nova or Agnidox, Mancarver with the Fire Rune and many others with similar effects like Rime, Orlash, Voracity, Tethris and Hamlin. Holy Cause is a 10% additive damage which is very small in the pool of additive buffs while in a 4 man composition but that is not the entire reason. Why Insurmountable as a passive and not something like Holy Cause? *With embodiment of power anymore than 2 piece RCR is absolutely uneccesary. While Akhan 2 set bonus gives you 50% RCR and also the Laws of Valor gives you another 50% since your only generator is Provoke, you still want a Topaz in the helm and RCR on shoulders. ![]() Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack. Reduces cooldown of all skills by 4 - 7%.Ĭritical Hit Chance Increased by 4.5 - 6% Stat Priority: Str CHC Skill: Heaven's Fury CDR.Stat Priority: Str Skill: Heaven's Fury Vit.Stat Priority: Str CDR Skill: Heaven's Fury Reduced Resource Cost.Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15 - 20%.
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